S. R. Gal
2021-05-12 13:07:31 UTC
Dear All,
applying the following patch:
diff --git a/dwm.c b/dwm.c
index b0b3466..c6d5de8 100644
--- a/dwm.c
+++ b/dwm.c
@@ -1057,6 +1057,8 @@ manage(Window w, XWindowAttributes *wa)
updatewindowtype(c);
updatesizehints(c);
updatewmhints(c);
+ c->x = c->mon->mx + (c->mon->mw - WIDTH(c)) / 2;
+ c->y = c->mon->my + (c->mon->mh - HEIGHT(c)) / 2;
XSelectInput(dpy, w, EnterWindowMask|FocusChangeMask|PropertyChangeMask|StructureNotifyMask);
grabbuttons(c, 0);
if (!c->isfloating)
I get floating widdows centered. Although if I want to specify geometry manually
(eg. st -g) it does not work (the window gets centered anyway). Any idea how
to fix that?
Sincerely,
s.
applying the following patch:
diff --git a/dwm.c b/dwm.c
index b0b3466..c6d5de8 100644
--- a/dwm.c
+++ b/dwm.c
@@ -1057,6 +1057,8 @@ manage(Window w, XWindowAttributes *wa)
updatewindowtype(c);
updatesizehints(c);
updatewmhints(c);
+ c->x = c->mon->mx + (c->mon->mw - WIDTH(c)) / 2;
+ c->y = c->mon->my + (c->mon->mh - HEIGHT(c)) / 2;
XSelectInput(dpy, w, EnterWindowMask|FocusChangeMask|PropertyChangeMask|StructureNotifyMask);
grabbuttons(c, 0);
if (!c->isfloating)
I get floating widdows centered. Although if I want to specify geometry manually
(eg. st -g) it does not work (the window gets centered anyway). Any idea how
to fix that?
Sincerely,
s.